Journey To: Software Engineer

From warehouse racks to full stack

Day 144: Verlet Integration

Looking into Verlet Integration

September 04-08 , 2025

Hello friends,


So it's been a few days. For the past few days I've been starting a new job and haven't had much time or energy to focus on code. I've been slacking simply put. In addition, what I'm trying to learn now requires a lot of brain power and I want to give it the necessary space to understand. That thing is Verlet Integration.


What?


While I'm in no position or state to give an explanation of Verlet, what it generally is- is a method used to find out the next position of an object by using it's current/previous positions, and acceleration. It's widely used in game development and allows you to integrate different forces when affecting an object.


Like I said in the intro I want to give myself enough space to fully understand how this function works. How acceleration, velocity, collision, and general game physics are implemented. But I am honest, I do need to pull myself out of the water since sometimes I fall into a hole of wanting to understand physics too much and it becomes to far disconnected from what I started with. But all I want to update y'all with this blog is that yes, I'm alive and well, learning about physics and excited to create some physics simulations.


Thank you for reading today's blog, I hope to come out with better explanations on this all soon. Until next time.